It details certain archetypical (in Gygax's eyes, at least) fighter personalities and looks extensively at how to run a warrior campaign, including the level of magic in the world, how many types of warrior exist in the world, and campaigns focused on the archetypes covered in the previous chapter on kits. It also includes expanded rules for using skills to create armor, bows & arrows, and weapons.Ĭhapter 2, Warrior Kits adds the following new kits, and examines how kits interact with the various multiclassing rules, as well as how to abandon a kit (for plaers) and how to modify or create fighter kits (for DMs).Ĭhapter 3, Role-Playing is, well, all about how to roleplay fighters. The Complete Fighter's Handbook was divided into five chapters.Ĭhapter 1, Character Creation is first and foremost a simple, easy to understand guide to creating your Fighter.
1.9 The Complete Book of Gnomes & Halflings.